This kind of synergy can be applied to all the gods, and this is only considering 2v2. On 2v2, they can be aggressive in many ways such as using the gaia forest + forest fire combination, relying on their ally's ceasefire to up 7 minute heroic for bird spam + destroyer rush or behemoth + arcus, sling resources to their ally for a sub 4 minute all in rush, and the list goes on. For example, normally gaia is a defensive god in 1v1. In 2v2, there is so many different combinations you can do because you have teammates. A lot of times, in 1v1 - at least in the original version of the game - there would be matchups where you seemingly play perfectly, yet still lose due to pure imbalance. I think 2v2 is more balanced than 1v1 simply because there is so much more variability which leads to adaptability.
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